conuly: (Default)
[personal profile] conuly
This was probably a mistake - that game is addictive enough already! But nevertheless, here I am playing a game with SVE and also Ridgeside Village running concurrently. (And a few quality of life mods that seemed urgently necessary - things that allow me to jog along faster, stuff like that.)

This has gotten me thinking about a few things.

1. Is there a mod that will autochoose the correct tool for me? Like, if I'm busy chopping up random wood on my farm, and there's a rock, is there a mod that will toggle between the axe and pickax so I don't have to? Presuming I have them both in my inventory, I mean. I don't need more than that - I just want something to choose "axe or pickax" for me so I don't need to open that menu.

2. I am used to spring onions growing consistently in a few patches on Spring Onion Island. And now they don't, which some googling tells me is a known change with SVE. I do not like this. I like things to be the way I want them to be, which so often is the way I'm used to them being. I do not need as many spring onions as in the base game. They don't even need to be on Spring Onion Island! I just want a mod, if there is one, that allows a small number of spring onions to consistently grow in a single designated patch in the spring.

3. Pelican Town is, canonically, a small town. Especially in the base game it has all the hallmarks of something rust belty - only one small general store in competition with what is essentially Dollar General but moreso, one major industry (the mine) that's now basically closed, a few outlying farms, not enough children to support a school. But it's my understanding that in real life, towns like that have a weirdly flipped demographic bell curve - very few young adults, lots of older-middle-aged to old people and their kids/grandkids who are too young to leave.

So why are there so few older NPCs? SVE does not seem to remedy this much - most NPCs appear to be young adults, like (presumably) your own character, or possibly middle aged adults. Even the farmers, which - haha, no, most farmers are Boomers, and this is a growing problem. (Though there is such a thing as too much realism. Most newbie farmers like our own main character end up leaving and going to something less backbreaking and more profitable.)

I'm just saying, there need to be more NPCs who are clearly 50+, because that's what you'd expect.
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conuly

January 2026

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