conuly: (Default)
[personal profile] conuly
including glitches that shut off the game "due to an error" or make it unplayable. Bah. Google suggested redownloading, and forums suggested starting a new save instead of just autosaves and quicksaves, and both of those help, but I suspect what I really need to do is clear the game cache, which is not a thing I can do on the switch.

On the plus side, in the midst of all those glitches two other glitches cleared up - I got Merridia's Beacon back after it disappeared, and the dead Synod researchers spawned in the Dwarven city so I was able to complete that quest! That one was really bugging me, since without it you can't finish the entire College questline.

(Some other forum posts suggest that people should strenuously remember to close doors behind them, but I haven't worked out why. Is this a memory thing? Why would that be a memory thing?)

Currently making dinner. I have got to restart my cookbooks comm for this year. I meant to do that three days ago, but... sometimes when I want to do a thing it just takes a while to happen? I don't know why. (I mean, I do know why, I'm 100% certain that this can be summed up with the phrase It's An Autism Thing and, in fact, I've previously looked up exactly what autism and adhd thing it is. But that's not what I mean when I say I don't know why.)

Date: 2024-01-16 11:50 pm (UTC)
siliconshaman: black cat against the moon (Default)
From: [personal profile] siliconshaman

The closing doors thing is possibly because programmers are lazy, and if you close the door the game clears the data for that room (since you then can't look through the doorway). This in turn frees up memory for the game to run in. It might also allow a state change, i.e things respawn in the closed rooms. But I'm not sure on that one.

Date: 2024-01-17 08:35 am (UTC)
cimorene: cartoony drawing of a woman's head in profile giving dubious side-eye (Default)
From: [personal profile] cimorene
forum posts suggest that people should strenuously remember to close doors behind them, but I haven't worked out why. Is this a memory thing?

I was scrolling back up the page and read this paragraph out of context and had a disorienting moment of trying to make it make sense in real life with no video games context, like for... your own memory somehow. Like that thing where walking through a doorway can make you forget what you're doing.

Date: 2024-01-17 01:12 pm (UTC)
gatheringrivers: (Default)
From: [personal profile] gatheringrivers
remember to close doors behind them, but I haven't worked out why. Is this a memory thing?

I *suspect* because it takes extra memory to render what's through the door if it's open. Whereas if it's closed, it just renders the door texture. Which hopefully is the SAME door texture through the game, rather than every door is different... :)

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