List of games suggested to Ana's school (suitable for kids 7 and under, says kidgameratings.com)
Counting
Mancala
Leaping Lizards
Dominoes
Visual discrimination
Bugs, Beans, and Birds
Wig Out
Chomp
Go Bananas
Match of the Penguins
Hocus Focus
Catch the Match
Eye Spy Preschool
Memory
Memory
Hop to It
Froggy Boogie
Eye Spy Memory
Sherlock
Addition
Eye of Horus
Sleeping Queens
Zeus on the Loose
Frog Juice
Rat-a-tat-Cat
Granny Apples
Shut the Box
Basic Probability
Duck Duck Bruce
Feed the Kitty
Pick Picnic
Yahtzee
Logic
Three of a Crime
Clue
Guess Who
Strategy
Chinese Checkers
Mancala
Chess (I have my doubts about this, but they already *have* chess at the school)
Checkers
Parcheesi
Othello
Language Skills
Apples to Apples Kids
Bananagrams
Boggle (advanced for them)
Scrabble (advanced for them)
Upwords (advanced for them)
Spatial Awareness, Geometry
Carcassonne: Hunters and Gatherers
Castle Keep
Connect 4
Patterns, Matching
Sequence for kids
Quirkle
Rummikub for kids
Set
Fine Motor Skills
Jenga
Animal Upon Animal
Pick up Sticks
Jacks
Gulo Gulo
Dancing Eggs
Geography
Scrambled States
Ticket to Ride
Mancala
Leaping Lizards
Dominoes
Visual discrimination
Bugs, Beans, and Birds
Wig Out
Chomp
Go Bananas
Match of the Penguins
Hocus Focus
Catch the Match
Eye Spy Preschool
Memory
Memory
Hop to It
Froggy Boogie
Eye Spy Memory
Sherlock
Addition
Eye of Horus
Sleeping Queens
Zeus on the Loose
Frog Juice
Rat-a-tat-Cat
Granny Apples
Shut the Box
Basic Probability
Duck Duck Bruce
Feed the Kitty
Pick Picnic
Yahtzee
Logic
Three of a Crime
Clue
Guess Who
Strategy
Chinese Checkers
Mancala
Chess (I have my doubts about this, but they already *have* chess at the school)
Checkers
Parcheesi
Othello
Language Skills
Apples to Apples Kids
Bananagrams
Boggle (advanced for them)
Scrabble (advanced for them)
Upwords (advanced for them)
Spatial Awareness, Geometry
Carcassonne: Hunters and Gatherers
Castle Keep
Connect 4
Patterns, Matching
Sequence for kids
Quirkle
Rummikub for kids
Set
Fine Motor Skills
Jenga
Animal Upon Animal
Pick up Sticks
Jacks
Gulo Gulo
Dancing Eggs
Geography
Scrambled States
Ticket to Ride
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Oh, and Barrel of Monkeys, too. I guess it'd go in the same category?
I wish I could think of more, but my family mostly played board and card games.
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I know what you mean about board and card games - although it's worth noting that all these are board and card games, I know you mean "traditional ones" - I have so many happy memories of sitting playing Crazy Eights, Rummy, Scrabble, Boggle, and Parcheesi. Or of watching my mother and sister play Submarines and Yahtzee, two games I never really enjoyed.
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Have you ever played barrel of monkeys? I remember it being hard (though fun) when I was little, but now it seems SO easy. ...I think I played less and made monkey garlands (with the help of tape and paperclips) more. But hey, I played, that's what counts! XD
I was never into Parcheesi, but oh how I loved Rummy. I'd play it all the time even now if I could find partners.
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KerPlunk (http://www.boardgamegeek.com/boardgame/3728) - a bunch of sticks make up a "blockage" in a vertical tube, and players have to remove sticks one by one trying not to let any marbles fall through
Mad Libs - there are kid-friendly versions, good fun language skills game
Hi Ho! Cherry-O (http://www.boardgamegeek.com/boardgame/6932) - basic counting game
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Also? No Candyland.
Leaping Lizards only made it in because I can give away our copy pretty easily if I play my cards right.
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And I understand the reasoning behind Hi Ho. :-) I was about to consider Chutes and Ladders, but that's largely luck, and its only redeeming value is the "consequence learning" aspect of the better versions. But it's a long game and gets feelings hurt sometimes.
I was glad you included Connect 4. Even at age 5 I was pretty good at it. And Dominoes has limitless play value.
Mouse Trap is still one of my favorites to play to this day. It's fun even if you take the competition out and focus on the building/trap setting parts.
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I really wish Hang On Harvey! (http://www.boardgamegeek.com/boardgame/5343) were still readily available. It's strategy/dexterity/deduction in a simple format, a bit like KerPlunk crossed with Barrel of Monkeys.
If Phase 10 and Skip-Bo weren't so drawn on luck and also a bit complex, I'd vouch for them.
There IS a simple all-ages card game that I know played with a basic deck of cards, like high-low (luck) but with a strategic twist (hold or pass?). A 5-year-old played with the rest of the family with great gusto and even beat out most of us on a family gathering night. :-) If you want to know more about that one I can devote a reply for it. We call it Chips, but it may be known by something else.
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To start the game, everyone gets five "chips" (some kind of token/coin/game piece, doesn't matter what kind).
Each person is dealt ONE card, which they keep secret. The dealer also takes a card and keeps the deck in front of them.
The person to the left of the dealer decides whether to keep the card or to pass it to the person to the left. That person MUST give up the card and accept the one given to them if so. However, if they are holding a queen, they can reveal the queen upon the table and stop the pass, and the person who wished to trade must keep the card they wanted to trade. Play passes to the left and thusly all the way around. When the dealer's turn comes, that person decides wither to keep the card in hand or trade with the top card of the deck. If that card is a queen, the dealer automatically loses that round, regardless of someone else holding a lower card.
When all cards have been traded or kept, everyone shows their cards, and the person with the lowest value card loses a chip. Then the deal is passed to the left. Some people prefer to shuffle the deck each round, and others like to use it through until a full deal cannot be made. The last person who remains with one or more chips is the winner.
Strategy/probability notes: if a person is forced to trade a card that is of lower value than they must take, they can safely keep their new card because they know they will not be caught with the lowest one. It's interesting to figure out whether a 5 (for example) is a liability or worth keeping. Ace to 10 are generally safe; 3 and 4 are generally liabilities (unless you have managed to give up an even lower card, upon which you know you would be safe). An ace should always be held if possible, and 2 is always necessary to pass. It's fun to watch a suspected 2 or 3 make its steady (or hasty) path around the table.
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Dominoes, like Cards, has a number of playing options. That's why I love 'em :)
As far as Mancala goes, which I know I listed, did you know it's not just one game, but a whole family of games? A lot of people just don't realize that! Next year, when Evangeline is in school, I want to volunteer at the aftercare program once or twice a week. They have somebody teaching chess, I want to teach Mancala. (And do a zillion other things, so I'm thinking in six or eight week sessions here just to fit it all in. I have *got* to talk to the principal there.)
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I didn't suggest it for Ana's school because it seemed the sort of thing, in a school environment, with lots of kids... well... it seemed like it might lead to chaos.
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Marbles
Monopoly
Hopscotch
20 Questions
Tiddlywinks
Casino (I used to play this with my dad when I was five)
Senet
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Oh, and Barrel of Monkeys, too. I guess it'd go in the same category?
I wish I could think of more, but my family mostly played board and card games.
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I know what you mean about board and card games - although it's worth noting that all these are board and card games, I know you mean "traditional ones" - I have so many happy memories of sitting playing Crazy Eights, Rummy, Scrabble, Boggle, and Parcheesi. Or of watching my mother and sister play Submarines and Yahtzee, two games I never really enjoyed.
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Have you ever played barrel of monkeys? I remember it being hard (though fun) when I was little, but now it seems SO easy. ...I think I played less and made monkey garlands (with the help of tape and paperclips) more. But hey, I played, that's what counts! XD
I was never into Parcheesi, but oh how I loved Rummy. I'd play it all the time even now if I could find partners.
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KerPlunk (http://www.boardgamegeek.com/boardgame/3728) - a bunch of sticks make up a "blockage" in a vertical tube, and players have to remove sticks one by one trying not to let any marbles fall through
Mad Libs - there are kid-friendly versions, good fun language skills game
Hi Ho! Cherry-O (http://www.boardgamegeek.com/boardgame/6932) - basic counting game
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Also? No Candyland.
Leaping Lizards only made it in because I can give away our copy pretty easily if I play my cards right.
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And I understand the reasoning behind Hi Ho. :-) I was about to consider Chutes and Ladders, but that's largely luck, and its only redeeming value is the "consequence learning" aspect of the better versions. But it's a long game and gets feelings hurt sometimes.
I was glad you included Connect 4. Even at age 5 I was pretty good at it. And Dominoes has limitless play value.
Mouse Trap is still one of my favorites to play to this day. It's fun even if you take the competition out and focus on the building/trap setting parts.
no subject
I really wish Hang On Harvey! (http://www.boardgamegeek.com/boardgame/5343) were still readily available. It's strategy/dexterity/deduction in a simple format, a bit like KerPlunk crossed with Barrel of Monkeys.
If Phase 10 and Skip-Bo weren't so drawn on luck and also a bit complex, I'd vouch for them.
There IS a simple all-ages card game that I know played with a basic deck of cards, like high-low (luck) but with a strategic twist (hold or pass?). A 5-year-old played with the rest of the family with great gusto and even beat out most of us on a family gathering night. :-) If you want to know more about that one I can devote a reply for it. We call it Chips, but it may be known by something else.
no subject
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To start the game, everyone gets five "chips" (some kind of token/coin/game piece, doesn't matter what kind).
Each person is dealt ONE card, which they keep secret. The dealer also takes a card and keeps the deck in front of them.
The person to the left of the dealer decides whether to keep the card or to pass it to the person to the left. That person MUST give up the card and accept the one given to them if so. However, if they are holding a queen, they can reveal the queen upon the table and stop the pass, and the person who wished to trade must keep the card they wanted to trade. Play passes to the left and thusly all the way around. When the dealer's turn comes, that person decides wither to keep the card in hand or trade with the top card of the deck. If that card is a queen, the dealer automatically loses that round, regardless of someone else holding a lower card.
When all cards have been traded or kept, everyone shows their cards, and the person with the lowest value card loses a chip. Then the deal is passed to the left. Some people prefer to shuffle the deck each round, and others like to use it through until a full deal cannot be made. The last person who remains with one or more chips is the winner.
Strategy/probability notes: if a person is forced to trade a card that is of lower value than they must take, they can safely keep their new card because they know they will not be caught with the lowest one. It's interesting to figure out whether a 5 (for example) is a liability or worth keeping. Ace to 10 are generally safe; 3 and 4 are generally liabilities (unless you have managed to give up an even lower card, upon which you know you would be safe). An ace should always be held if possible, and 2 is always necessary to pass. It's fun to watch a suspected 2 or 3 make its steady (or hasty) path around the table.
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Dominoes, like Cards, has a number of playing options. That's why I love 'em :)
As far as Mancala goes, which I know I listed, did you know it's not just one game, but a whole family of games? A lot of people just don't realize that! Next year, when Evangeline is in school, I want to volunteer at the aftercare program once or twice a week. They have somebody teaching chess, I want to teach Mancala. (And do a zillion other things, so I'm thinking in six or eight week sessions here just to fit it all in. I have *got* to talk to the principal there.)
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I didn't suggest it for Ana's school because it seemed the sort of thing, in a school environment, with lots of kids... well... it seemed like it might lead to chaos.
no subject
Marbles
Monopoly
Hopscotch
20 Questions
Tiddlywinks
Casino (I used to play this with my dad when I was five)
Senet